Select use opens and de select touch opens.
How to make a sliding door in hammer editor.
Building an automatic door series description this series is meant to provide.
Block filter name filtername targetname for half life.
Source filter to use to determine entities that can block the door.
Source filter to use to determine entities that can block the door.
The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
The second part of the door is a func door brush based entity that will determine how the door moves.
Download the vmf here.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
Quote i m assuming you want a sliding door that opens when you re near it.
Making a button for your door.
Block filter name filtername targetname for half life.
Just make a func door that goes to the side.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
As this entity will be only a moving scheme for the prop use the material tools toolsnodraw.
Passes the door s use inputs and touch events onto a different door so it also is activated.
You make rotating doors the same way you would make a normal sliding door except this time you specify a pivot point using a brush placed in the pivot point location for your door watch this.
Hammer editor tutorial 4 part 2 for a longer hammer tutorial series.
You might have to play around a bit to get it right and make sure you give it a name.
Name your door something like door1.